- Hatch Time20 Cycles (~5100 Steps)
- Growth RateMedium
MagnemiteMagnet Pokémon #81
At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it’ll start moving again.
It subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.
- Height1' 0''
- Weight13.2 lbs.
- GenderMale or Female
While this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
This Pokémon's moves have 1.3× their power when it moves last in a turn. future sight and doom desire are unaffected.