Magnemite
Magnet Pokémon #81- 25HP
- 35Attack
- 70Defense
- 95S-Atk
- 55S-Def
- 45Speed
Pokédex • Pokémon #81 • Magnemite
Pokémon Description
At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it’ll start moving again.
It subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.
Evolutions
Pokémon Details
- Height1' 0''
- Weight13.2 lbs.
- GenderMale or Female
- HabitatRough-terrain
Abilities
Magnet-PullWhile this Pokémon is in battle, opposing steel-type Pokémon cannot flee or switch out. Pokémon with run away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
SturdyWhen this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: fissure, guillotine, horn drill, and sheer cold. If this Pokémon is holding a focus sash, this ability takes precedence and the item will not be consumed.
Hidden Abilities
AnalyticThis Pokémon's moves have 1.3× their power when it moves last in a turn. future sight and doom desire are unaffected.