- Hatch Time20 Cycles (~5100 Steps)
- Growth RateMedium-slow
AbraPsi Pokemon #63
Pokédex • Pokémon #63 • Abra
This Pokemon uses its psychic powers while it sleeps. The contents of Abra’s dreams affect the powers that the Pokemon wields.
Abra can teleport in its sleep. Apparently the more deeply Abra sleeps, the farther its teleportations go.
- Height2' 11''
- Weight43 lbs.
- GenderMale or Female
Whenever this Pokemon is burned, paralyzed, or poisoned, the Pokemon who gave this Pokemon that ailment is also given the ailment. This ability passes back bad poison when this Pokemon is badly poisoned. This ability cannot pass on a status ailment that the Pokemon did not directly receive from another Pokemon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokemon has this ability, wild Pokemon have a 50% chance of having the lead Pokemon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokemon's nature. This does not work on Pokemon received outside of battle or roaming legendaries.Inner-Focus
This Pokemon cannot flinch.
This Pokemon is immune to damage not directly caused by a move. For example, this Pokemon takes no damage from from weather, recoil, status ailments, or spikes, but it still suffers from the Attack cut when burned, and a life orb will still power up this Pokemon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, leech seed will neither hurt this Pokemon nor heal the opponent, and Pokemon with a jaboca berry or rowap berry will not consume the berry when hit by this Pokemon. The following are unaffected: struggle, pain split (whether used by or against this Pokemon), belly drum, substitute, curse, moves that knock the user out, and damage from confusion. This Pokemon will neither lose nor regain HP if it drains HP from a Pokemon with liquid ooze. If this Pokemon is badly poisoned, the poison counter is still increased each turn; if the Pokemon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.